Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 146 days ago
2 / 11 / 33
K / D / A
87.5%
Kill participation
540.1
Damage / min
9,718g
312.5 gold / min
97
39 placed · 8 cleared
25
0.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElbow#DNS
Yone · Top
15 / 3 / 13
51.9% KP
35,822
19.1% share
17,353g
271 CS · 8.7/m
Time#Miohf
Karthus · Jungle
15 / 5 / 21
66.7% KP
63,630
34% share
20,586g
316 CS · 10.2/m
perilla leaf#123
Fizz · Mid
13 / 5 / 18
57.4% KP
38,248
20.4% share
17,031g
232 CS · 7.5/m
치 용#0224
Smolder · ADC
5 / 15 / 19
44.4% KP
28,388
15.2% share
14,369g
199 CS · 6.4/m
올챙이배#111
Camille · Support
6 / 12 / 17
42.6% KP
21,062
11.3% share
11,200g
35 CS · 1.1/m
Red side
DefeatForget#KR2
Rek'Sai · Top
4 / 11 / 12
40% KP
20,664
15.4% share
11,013g
213 CS · 6.8/m
백사자#白獅子
Lee Sin · Jungle
13 / 11 / 11
60% KP
29,154
21.7% share
14,380g
137 CS · 4.4/m
징징이#0314
Pyke · Mid
5 / 14 / 14
47.5% KP
20,580
15.3% share
10,951g
158 CS · 5.1/m
To X#wxz
Zeri · ADC
16 / 7 / 16
80% KP
46,938
35% share
20,622g
302 CS · 9.7/m
DNS Quantum#KR 1
Bard · Support
2 / 11 / 33
87.5% KP
16,797
12.5% share
9,718g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
