Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 145 days ago
2 / 7 / 28
K / D / A
68.2%
Kill participation
418.7
Damage / min
10,909g
345.8 gold / min
114
53 placed · 15 cleared
27
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어색했#7766
Fiora · Top
11 / 5 / 8
47.5% KP
34,478
26.7% share
16,244g
270 CS · 8.6/m
add#ary
Kindred · Jungle
11 / 7 / 15
65% KP
32,678
25.3% share
17,218g
233 CS · 7.4/m
주인공#버 프
Yone · Mid
7 / 8 / 11
45% KP
29,290
22.7% share
15,831g
259 CS · 8.2/m
wonyoon#2008
Varus · ADC
3 / 19 / 9
30% KP
15,573
12% share
10,775g
168 CS · 5.3/m
kingpo54#KR1
Twisted Fate · Support
8 / 5 / 23
77.5% KP
17,292
13.4% share
14,401g
56 CS · 1.8/m
Red side
Defeatdouyin592#聪神出击
Jax · Top
4 / 7 / 5
20.5% KP
16,710
12.9% share
12,425g
230 CS · 7.3/m
Karasu#333
Kha'Zix · Jungle
12 / 10 / 6
40.9% KP
29,102
22.4% share
15,814g
189 CS · 6/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
14 / 6 / 15
65.9% KP
28,932
22.3% share
12,822g
152 CS · 4.8/m
Sanling#FPX
Yunara · ADC
12 / 10 / 15
61.4% KP
41,754
32.2% share
17,449g
274 CS · 8.7/m
DNS Quantum#KR 1
Rell · Support
2 / 7 / 28
68.2% KP
13,210
10.2% share
10,909g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
