Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 123 days ago
3 / 5 / 26
K / D / A
69%
Kill participation
324.9
Damage / min
9,367g
346.3 gold / min
102
44 placed · 10 cleared
20
0.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat차가운코끼리#KR0
Vayne · Top
10 / 7 / 9
63.3% KP
35,486
30.5% share
15,353g
177 CS · 6.5/m
수댕삼#KR1
Lee Sin · Jungle
4 / 11 / 6
33.3% KP
15,421
13.2% share
9,269g
148 CS · 5.5/m
ParisVan#不知名歌手
Ryze · Mid
13 / 5 / 8
70% KP
33,106
28.4% share
13,575g
210 CS · 7.8/m
FAad#2007
Senna · ADC
2 / 10 / 12
46.7% KP
24,403
21% share
11,890g
181 CS · 6.7/m
솔랭전사123#KR1
Braum · Support
1 / 9 / 12
43.3% KP
8,043
6.9% share
7,431g
32 CS · 1.2/m
Red side
VictoryPick up soap#비누주워라
K'Sante · Top
5 / 10 / 7
28.6% KP
12,538
11.4% share
8,423g
115 CS · 4.3/m
Gun fire Angel#赎罪雨
Rek'Sai · Jungle
4 / 6 / 21
59.5% KP
18,932
17.2% share
12,081g
180 CS · 6.7/m
Opat04#KR04
Vladimir · Mid
24 / 3 / 8
76.2% KP
47,848
43.5% share
16,716g
255 CS · 9.4/m
MacaM#2914
Ezreal · ADC
6 / 6 / 10
38.1% KP
21,892
19.9% share
12,314g
185 CS · 6.8/m
DNS Quantum#KR 1
Rell · Support
3 / 5 / 26
69% KP
8,788
8% share
9,367g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
