Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 120 days ago
6 / 9 / 31
K / D / A
75.5%
Kill participation
495.6
Damage / min
11,898g
353.2 gold / min
114
48 placed · 14 cleared
42
1.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZac#KR1
Zac · Top
5 / 8 / 16
53.8% KP
41,254
20.5% share
13,826g
184 CS · 5.5/m
Suzy#7897
Wukong · Jungle
8 / 9 / 14
56.4% KP
28,225
14% share
14,209g
207 CS · 6.1/m
Calix#해 린
Viktor · Mid
8 / 11 / 11
48.7% KP
40,855
20.3% share
14,091g
243 CS · 7.2/m
bai se zh1 chuan#qwe1
Sivir · ADC
10 / 10 / 10
51.3% KP
44,838
22.3% share
19,255g
280 CS · 8.3/m
Pasta La Vista#31415
Vel'Koz · Support
8 / 11 / 14
56.4% KP
46,262
23% share
13,437g
79 CS · 2.3/m
Red side
Victory중승민#중센조
Nasus · Top
7 / 11 / 16
46.9% KP
41,582
20.8% share
12,695g
187 CS · 5.6/m
Karasu#333
Aatrox · Jungle
9 / 8 / 15
49% KP
29,727
14.9% share
16,045g
235 CS · 7/m
미북이#KR1
Syndra · Mid
12 / 4 / 17
59.2% KP
54,475
27.3% share
18,041g
295 CS · 8.8/m
chesterbb#0811
Ezreal · ADC
15 / 7 / 13
57.1% KP
57,336
28.7% share
20,339g
272 CS · 8.1/m
DNS Quantum#KR 1
Bard · Support
6 / 9 / 31
75.5% KP
16,695
8.4% share
11,898g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
