Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 120 days ago
2 / 5 / 16
K / D / A
56.3%
Kill participation
294.7
Damage / min
8,755g
295.4 gold / min
114
47 placed · 13 cleared
26
0.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory俏丽哇#2026
Tryndamere · Top
12 / 9 / 4
50% KP
36,853
33.6% share
16,282g
285 CS · 9.6/m
DK Lucid#KR1
Lee Sin · Jungle
9 / 3 / 11
62.5% KP
18,323
16.7% share
15,532g
260 CS · 8.8/m
srysrymb#1065
Syndra · Mid
3 / 5 / 12
46.9% KP
24,958
22.8% share
12,635g
260 CS · 8.8/m
맘이멍들었죠#0128
Senna · ADC
6 / 3 / 18
75% KP
20,794
19% share
16,028g
247 CS · 8.3/m
DNS Quantum#KR 1
Nautilus · Support
2 / 5 / 16
56.3% KP
8,734
8% share
8,755g
26 CS · 0.9/m
Red side
DefeatAstra#KR4
Gangplank · Top
7 / 6 / 3
40% KP
24,903
21.3% share
14,204g
257 CS · 8.7/m
zhang wen zi#KR1
Jayce · Jungle
6 / 8 / 11
68% KP
28,369
24.2% share
12,731g
166 CS · 5.6/m
langmanbusi#KR1
Viktor · Mid
1 / 7 / 9
40% KP
24,549
21% share
10,813g
255 CS · 8.6/m
T1 Eclipse#2009
Mel · ADC
10 / 4 / 5
60% KP
32,512
27.7% share
15,484g
270 CS · 9.1/m
호랑이가될남자#KR1
Rell · Support
1 / 7 / 14
60% KP
6,845
5.8% share
8,176g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
