Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 120 days ago
0 / 10 / 17
K / D / A
43.6%
Kill participation
278
Damage / min
11,562g
265.6 gold / min
185
81 placed · 20 cleared
42
1 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
6
Inhibitors
0
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCannabi#1015
Vayne · Top
4 / 12 / 8
28.6% KP
35,545
17.8% share
16,885g
300 CS · 6.9/m
KRX Vincenzo#KR4
Zyra · Jungle
7 / 3 / 14
50% KP
41,137
20.6% share
19,985g
381 CS · 8.8/m
xinyanbajian#KR1
Akshan · Mid
10 / 7 / 12
52.4% KP
46,002
23% share
21,164g
352 CS · 8.1/m
Na병현#2001
Ziggs · ADC
11 / 9 / 10
50% KP
52,735
26.4% share
22,682g
338 CS · 7.8/m
이스굿#KR1
Skarner · Support
10 / 9 / 19
69% KP
24,265
12.2% share
16,175g
58 CS · 1.3/m
Red side
Defeat도자기#0824
Ryze · Top
10 / 8 / 9
48.7% KP
36,460
22.8% share
17,838g
320 CS · 7.4/m
戒骄戒躁不破不立#KR3
Olaf · Jungle
15 / 9 / 1
41% KP
26,485
16.6% share
17,574g
233 CS · 5.4/m
Crow#crow9
Syndra · Mid
8 / 8 / 10
46.2% KP
40,411
25.3% share
20,199g
346 CS · 7.9/m
명치에팔콘펀치꽂는이도윤#KR1
Ezreal · ADC
6 / 7 / 8
35.9% KP
44,460
27.8% share
22,524g
411 CS · 9.4/m
DNS Quantum#KR 1
Karma · Support
0 / 10 / 17
43.6% KP
12,101
7.6% share
11,562g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
