Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 118 days ago
4 / 3 / 35
K / D / A
95.1%
Kill participation
461.3
Damage / min
11,280g
419.6 gold / min
126
51 placed · 17 cleared
32
1.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat세계평화를축원하다#5905
Vladimir · Top
5 / 5 / 5
37% KP
30,389
27% share
11,516g
264 CS · 9.8/m
DK Solid#마 산
Naafiri · Jungle
6 / 11 / 7
48.1% KP
18,929
16.8% share
11,786g
180 CS · 6.7/m
123456#S T
Yone · Mid
9 / 5 / 2
40.7% KP
29,164
25.9% share
15,010g
254 CS · 9.4/m
evi#MioHF
Tristana · ADC
5 / 6 / 8
48.1% KP
16,537
14.7% share
11,982g
177 CS · 6.6/m
Cecilia#1325
Camille · Support
2 / 14 / 12
51.9% KP
17,705
15.7% share
8,181g
26 CS · 1/m
Red side
Victoryindomitable#rank1
Jayce · Top
3 / 8 / 13
39% KP
25,725
21.1% share
9,256g
172 CS · 6.4/m
Karasu#333
Nocturne · Jungle
4 / 5 / 19
56.1% KP
15,929
13.1% share
11,220g
159 CS · 5.9/m
TOPKING#asd
Locke · Mid
16 / 6 / 3
46.3% KP
32,429
26.6% share
15,789g
247 CS · 9.2/m
deeplove#4DKYM
Aphelios · ADC
14 / 5 / 8
53.7% KP
35,239
29% share
16,804g
231 CS · 8.6/m
DNS Quantum#KR 1
Rell · Support
4 / 3 / 35
95.1% KP
12,401
10.2% share
11,280g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
