Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 116 days ago
3 / 9 / 33
K / D / A
81.8%
Kill participation
391.4
Damage / min
11,251g
336.2 gold / min
138
65 placed · 14 cleared
25
0.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Jayce · Top
14 / 6 / 17
70.5% KP
45,617
28.8% share
19,194g
303 CS · 9.1/m
Laputa#KR3
Hecarim · Jungle
9 / 5 / 23
72.7% KP
27,956
17.6% share
15,971g
226 CS · 6.8/m
KIRINJI#0826
Locke · Mid
13 / 7 / 12
56.8% KP
28,735
18.1% share
13,682g
189 CS · 5.6/m
Dco6o#Miss
Zeri · ADC
5 / 5 / 18
52.3% KP
43,176
27.2% share
17,527g
288 CS · 8.6/m
DNS Quantum#KR 1
Rell · Support
3 / 9 / 33
81.8% KP
13,098
8.3% share
11,251g
25 CS · 0.7/m
Red side
Defeat빵 디#씰룩씰룩
Maokai · Top
2 / 8 / 18
62.5% KP
23,744
16.3% share
9,986g
161 CS · 4.8/m
moot#yaha
Taliyah · Jungle
9 / 7 / 12
65.6% KP
36,266
24.9% share
14,988g
229 CS · 6.8/m
young#suo
Yasuo · Mid
5 / 13 / 12
53.1% KP
24,122
16.6% share
11,519g
195 CS · 5.8/m
T1 Eclipse#2009
Yunara · ADC
14 / 7 / 9
71.9% KP
46,396
31.9% share
22,930g
342 CS · 10.2/m
Cecilia#1325
Nautilus · Support
2 / 9 / 22
75% KP
15,097
10.4% share
9,838g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
