Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 112 days ago
4 / 7 / 24
K / D / A
75.7%
Kill participation
544.7
Damage / min
10,817g
331.5 gold / min
120
53 placed · 11 cleared
26
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPOUt#QQ1
Gnar · Top
8 / 9 / 10
43.9% KP
38,938
23% share
15,977g
216 CS · 6.6/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
13 / 6 / 9
53.7% KP
35,317
20.9% share
18,783g
316 CS · 9.7/m
DK Lucid#KR1
Ryze · Mid
9 / 11 / 8
41.5% KP
42,355
25% share
14,509g
243 CS · 7.4/m
该死的游戏#它太硬
Mel · ADC
11 / 5 / 12
56.1% KP
38,627
22.8% share
16,964g
257 CS · 7.9/m
TheHank#Xhh
Rell · Support
0 / 6 / 23
56.1% KP
14,096
8.3% share
9,807g
25 CS · 0.8/m
Red side
Defeatrefrain#jmy
Rek'Sai · Top
5 / 6 / 8
35.1% KP
20,286
14.7% share
11,093g
155 CS · 4.7/m
SKETCH#orik
Sylas · Jungle
13 / 8 / 12
67.6% KP
40,250
29.1% share
15,435g
184 CS · 5.6/m
mashushu#KR1
Yone · Mid
11 / 9 / 12
62.2% KP
41,709
30.1% share
15,962g
248 CS · 7.6/m
TOP UmTi#0602
Ashe · ADC
4 / 11 / 9
35.1% KP
18,403
13.3% share
14,448g
221 CS · 6.8/m
DNS Quantum#KR 1
Nautilus · Support
4 / 7 / 24
75.7% KP
17,776
12.8% share
10,817g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
