Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 110 days ago
8 / 3 / 9
K / D / A
56.7%
Kill participation
928.4
Damage / min
14,194g
572.7 gold / min
37
13 placed · 11 cleared
244
9.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat차가운코끼리#KR0
Ambessa · Top
3 / 8 / 1
23.5% KP
13,862
19.8% share
9,622g
193 CS · 7.8/m
Imagine Legends#KR1
Lee Sin · Jungle
2 / 7 / 6
47.1% KP
11,686
16.7% share
9,201g
169 CS · 6.8/m
쪼렙이다말로하자#KR1
LeBlanc · Mid
3 / 4 / 0
17.6% KP
16,207
23.1% share
8,432g
189 CS · 7.6/m
Albireo#0000
Jhin · ADC
9 / 5 / 2
64.7% KP
20,885
29.8% share
12,305g
218 CS · 8.8/m
Let me sup#KR1
Rell · Support
0 / 6 / 12
70.6% KP
7,377
10.5% share
6,755g
23 CS · 0.9/m
Red side
Victory비밀공작원#KR1
Olaf · Top
8 / 3 / 2
33.3% KP
17,366
21.6% share
13,297g
225 CS · 9.1/m
haerin#하이린
Naafiri · Jungle
9 / 3 / 8
56.7% KP
16,522
20.5% share
13,272g
207 CS · 8.4/m
langmanbusi#KR1
Locke · Mid
4 / 4 / 7
36.7% KP
17,305
21.5% share
10,242g
173 CS · 7/m
DNS Quantum#KR 1
Sivir · ADC
8 / 3 / 9
56.7% KP
23,010
28.6% share
14,194g
244 CS · 9.8/m
NoName#0129
Leona · Support
1 / 4 / 12
43.3% KP
6,302
7.8% share
7,620g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
