Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 100 days ago
15 / 13 / 24
K / D / A
76.5%
Kill participation
893.4
Damage / min
17,817g
380.6 gold / min
191
80 placed · 16 cleared
60
1.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat까사도르#4444
Renekton · Top
4 / 15 / 9
31.7% KP
44,786
15.2% share
16,283g
301 CS · 6.4/m
Brand New Day#DSG
Naafiri · Jungle
10 / 6 / 13
56.1% KP
65,680
22.3% share
21,002g
352 CS · 7.5/m
쪼렙이다말로하자#KR1
Zoe · Mid
4 / 8 / 15
46.3% KP
49,017
16.7% share
14,804g
236 CS · 5/m
FA Kingdom#KR1
Kai'Sa · ADC
19 / 5 / 10
70.7% KP
111,242
37.8% share
28,957g
408 CS · 8.7/m
Hate you#1210
Elise · Support
4 / 17 / 15
46.3% KP
23,569
8% share
12,756g
38 CS · 0.8/m
Red side
Victory빵 디#씰룩씰룩
Maokai · Top
9 / 7 / 26
68.6% KP
61,790
24.9% share
17,179g
251 CS · 5.4/m
Juhana#IsYou
Xin Zhao · Jungle
10 / 8 / 18
54.9% KP
44,243
17.9% share
20,261g
304 CS · 6.5/m
WPE Maikehan#dmnkd
Hwei · Mid
11 / 7 / 20
60.8% KP
56,711
22.9% share
18,418g
290 CS · 6.2/m
Blaster#KR0
Seraphine · ADC
6 / 6 / 28
66.7% KP
43,184
17.4% share
19,755g
326 CS · 7/m
DNS Quantum#KR 1
Camille · Support
15 / 13 / 24
76.5% KP
41,827
16.9% share
17,817g
60 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
