Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 96 days ago
5 / 14 / 31
K / D / A
64.3%
Kill participation
475.1
Damage / min
15,628g
337.2 gold / min
243
87 placed · 30 cleared
70
1.5 CS / min
Objective control
4
Dragons
3
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat浪 D#1163
Gangplank · Top
12 / 13 / 10
47.8% KP
62,335
27.3% share
21,473g
316 CS · 6.8/m
WTF#0226
Locke · Jungle
14 / 8 / 11
54.3% KP
38,923
17.1% share
19,786g
263 CS · 5.7/m
쓰 우#KR1
Heimerdinger · Mid
10 / 12 / 8
39.1% KP
63,220
27.7% share
18,968g
315 CS · 6.8/m
truthZZ#QAQ
Jhin · ADC
9 / 11 / 14
50% KP
49,867
21.8% share
24,443g
432 CS · 9.3/m
Stay Alive#forme
Bard · Support
1 / 12 / 22
50% KP
13,926
6.1% share
12,512g
37 CS · 0.8/m
Red side
Victory만부기#부기부기만
Kayle · Top
7 / 12 / 16
41.1% KP
42,482
18.2% share
21,069g
364 CS · 7.9/m
부두슬램#0914
Lee Sin · Jungle
11 / 8 / 17
50% KP
41,778
17.9% share
20,996g
315 CS · 6.8/m
누월킹#KR3
Nunu & Willump · Mid
22 / 9 / 12
60.7% KP
45,736
19.6% share
19,996g
189 CS · 4.1/m
The shy#asdf
Ziggs · ADC
11 / 3 / 20
55.4% KP
80,831
34.7% share
25,190g
448 CS · 9.7/m
DNS Quantum#KR 1
Shen · Support
5 / 14 / 31
64.3% KP
22,020
9.5% share
15,628g
70 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
