Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 92 days ago
8 / 4 / 19
K / D / A
61.4%
Kill participation
786.6
Damage / min
14,376g
424.1 gold / min
141
58 placed · 17 cleared
64
1.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat제리 부하#2006
Annie · Top
1 / 9 / 7
36.4% KP
18,458
16% share
10,798g
210 CS · 6.2/m
Im noob777#777
Qiyana · Jungle
11 / 9 / 5
72.7% KP
31,838
27.6% share
18,914g
226 CS · 6.7/m
FA Kingdom#KR1
Vayne · Mid
6 / 9 / 3
40.9% KP
18,223
15.8% share
13,530g
252 CS · 7.4/m
길가다가까까사달라고조르는이도윤#KR1
Syndra · ADC
2 / 10 / 13
68.2% KP
34,418
29.8% share
13,990g
292 CS · 8.6/m
T1 에테르#1225
Nautilus · Support
2 / 7 / 15
77.3% KP
12,444
10.8% share
10,841g
28 CS · 0.8/m
Red side
VictoryYuny#유니짜장맨
Malphite · Top
5 / 4 / 11
36.4% KP
23,615
19.1% share
11,749g
182 CS · 5.4/m
抖音Eason7#医生七
Rek'Sai · Jungle
12 / 3 / 11
52.3% KP
19,693
15.9% share
16,062g
215 CS · 6.3/m
Pungyeon#0116
Galio · Mid
8 / 6 / 17
56.8% KP
25,054
20.2% share
15,780g
279 CS · 8.2/m
BLG Viper#0708
Sylas · ADC
11 / 5 / 16
61.4% KP
28,900
23.3% share
18,554g
286 CS · 8.4/m
DNS Quantum#KR 1
Pantheon · Support
8 / 4 / 19
61.4% KP
26,665
21.5% share
14,376g
64 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
