Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 83 days ago
2 / 6 / 17
K / D / A
44.2%
Kill participation
512.4
Damage / min
9,355g
366.6 gold / min
105
44 placed · 14 cleared
27
1.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강하다 별#123
Jayce · Top
4 / 8 / 9
59.1% KP
19,913
24.5% share
11,541g
209 CS · 8.2/m
와구카운터#아프지
Nidalee · Jungle
5 / 9 / 8
59.1% KP
12,344
15.2% share
10,641g
143 CS · 5.6/m
wozaoyichenlun#xxxxx
Zoe · Mid
2 / 9 / 7
40.9% KP
15,645
19.2% share
8,825g
169 CS · 6.6/m
heisedeyue#OxO
Viktor · ADC
10 / 6 / 4
63.6% KP
26,423
32.4% share
12,901g
167 CS · 6.5/m
숨고름#asd
Elise · Support
1 / 11 / 6
31.8% KP
7,105
8.7% share
6,906g
28 CS · 1.1/m
Red side
VictoryNeveradmitdefeat#ywn
Malphite · Top
0 / 7 / 22
51.2% KP
14,899
14.5% share
9,897g
145 CS · 5.7/m
Rin#mio韩服
Viego · Jungle
20 / 1 / 8
65.1% KP
29,785
28.9% share
17,995g
239 CS · 9.4/m
평 타#BASIC
Mel · Mid
12 / 2 / 7
44.2% KP
25,282
24.6% share
13,768g
220 CS · 8.6/m
MVKE Sofm#2244
Locke · ADC
9 / 6 / 8
39.5% KP
19,870
19.3% share
13,774g
185 CS · 7.3/m
DNS Quantum#KR 1
Pyke · Support
2 / 6 / 17
44.2% KP
13,075
12.7% share
9,355g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
