Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 81 days ago
0 / 6 / 8
K / D / A
50%
Kill participation
319.2
Damage / min
7,168g
244.4 gold / min
88
37 placed · 8 cleared
32
1.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory겨울왕국#KOREA
Anivia · Top
12 / 2 / 6
52.9% KP
28,793
26.8% share
13,855g
237 CS · 8.1/m
KRX Vincenzo#KR4
Skarner · Jungle
9 / 2 / 12
61.8% KP
19,178
17.8% share
13,356g
187 CS · 6.4/m
Icarus#KR05
Syndra · Mid
4 / 5 / 10
41.2% KP
22,398
20.8% share
12,965g
239 CS · 8.1/m
T1 Eclipse#2009
Lucian · ADC
9 / 5 / 5
41.2% KP
30,224
28.1% share
15,377g
274 CS · 9.3/m
T1 에테르#1225
Milio · Support
0 / 2 / 20
58.8% KP
7,023
6.5% share
8,942g
18 CS · 0.6/m
Red side
DefeatLiangChen#0611
Tristana · Top
3 / 10 / 2
31.3% KP
24,656
25.8% share
11,083g
253 CS · 8.6/m
무관심#7700
Jarvan IV · Jungle
3 / 6 / 7
62.5% KP
9,056
9.5% share
10,434g
180 CS · 6.1/m
Faker#구라티
Akali · Mid
7 / 6 / 3
62.5% KP
25,747
27% share
12,222g
224 CS · 7.6/m
BLG Viper#0708
Ezreal · ADC
3 / 6 / 3
37.5% KP
26,655
27.9% share
12,455g
255 CS · 8.7/m
DNS Quantum#KR 1
Karma · Support
0 / 6 / 8
50% KP
9,363
9.8% share
7,168g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
