Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 79 days ago
6 / 11 / 15
K / D / A
58.3%
Kill participation
660.7
Damage / min
9,653g
337.5 gold / min
109
45 placed · 11 cleared
24
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMINO#KR09
Cassiopeia · Top
3 / 11 / 10
31.7% KP
17,747
13.8% share
10,613g
163 CS · 5.7/m
抖音火星人剑圣#易大师
Master Yi · Jungle
13 / 7 / 12
61% KP
28,744
22.4% share
16,388g
195 CS · 6.8/m
uii6tee#kr11
Locke · Mid
14 / 7 / 10
58.5% KP
33,582
26.1% share
14,139g
189 CS · 6.6/m
WBG招641950117#WBG
Sivir · ADC
9 / 5 / 10
46.3% KP
35,057
27.3% share
17,884g
305 CS · 10.7/m
기고만장원#59988
Maokai · Support
2 / 6 / 22
58.5% KP
13,473
10.5% share
9,069g
26 CS · 0.9/m
Red side
DefeatJeff Yan#HYPE
Yone · Top
11 / 8 / 5
44.4% KP
36,019
30.8% share
12,927g
206 CS · 7.2/m
EPG 카이조쿠단#로 저
Lee Sin · Jungle
8 / 6 / 9
47.2% KP
17,849
15.2% share
11,987g
165 CS · 5.8/m
명구리버드#1234
Sylas · Mid
5 / 5 / 8
36.1% KP
19,639
16.8% share
11,494g
213 CS · 7.4/m
Trick the brain#졸귀탱하냥
Ziggs · ADC
6 / 11 / 8
38.9% KP
24,691
21.1% share
13,007g
206 CS · 7.2/m
DNS Quantum#KR 1
Poppy · Support
6 / 11 / 15
58.3% KP
18,897
16.1% share
9,653g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
