Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 79 days ago
5 / 16 / 19
K / D / A
50%
Kill participation
981.7
Damage / min
12,561g
348.9 gold / min
140
59 placed · 17 cleared
47
1.3 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory치기리 효마#4 4
Olaf · Top
20 / 8 / 11
47.7% KP
59,846
29.3% share
21,807g
278 CS · 7.7/m
Back2Back#1111
Hecarim · Jungle
8 / 9 / 18
40% KP
25,048
12.3% share
15,981g
245 CS · 6.8/m
EPG 카이조쿠단#키자루
Cassiopeia · Mid
22 / 10 / 17
60% KP
59,102
28.9% share
19,443g
273 CS · 7.6/m
eqwdqg#KR1
Viktor · ADC
7 / 12 / 18
38.5% KP
33,980
16.6% share
14,383g
171 CS · 4.8/m
Thresh#S T
Blitzcrank · Support
8 / 9 / 33
63.1% KP
26,182
12.8% share
13,407g
40 CS · 1.1/m
Red side
Defeat파이크#001
Anivia · Top
6 / 10 / 9
31.3% KP
27,213
12.2% share
14,063g
259 CS · 7.2/m
라쿤99#KR1
Kindred · Jungle
19 / 12 / 10
60.4% KP
73,307
32.8% share
19,848g
255 CS · 7.1/m
Qnayia#ztmy
Qiyana · Mid
8 / 19 / 16
50% KP
41,209
18.5% share
13,695g
160 CS · 4.4/m
Amel#LFT
Seraphine · ADC
10 / 8 / 17
56.3% KP
46,086
20.7% share
18,144g
242 CS · 6.7/m
DNS Quantum#KR 1
Camille · Support
5 / 16 / 19
50% KP
35,342
15.8% share
12,561g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
