Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 74 days ago
4 / 2 / 22
K / D / A
61.9%
Kill participation
611.9
Damage / min
13,385g
405.2 gold / min
25
15 placed · 5 cleared
218
6.6 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat아 뜨#abc
Varus · Top
4 / 10 / 9
39.4% KP
35,426
23.3% share
12,796g
252 CS · 7.6/m
Haru#0603
Lee Sin · Jungle
10 / 5 / 13
69.7% KP
33,731
22.2% share
16,523g
252 CS · 7.6/m
devil galio#hmbb
Galio · Mid
5 / 6 / 14
57.6% KP
26,092
17.2% share
12,199g
235 CS · 7.1/m
봄방학기간#KR1
Kai'Sa · ADC
7 / 11 / 13
60.6% KP
40,770
26.8% share
16,214g
294 CS · 8.9/m
Effort#4444
Leona · Support
7 / 10 / 14
63.6% KP
15,828
10.4% share
11,041g
33 CS · 1/m
Red side
VictoryDNS Quantum#KR 1
Sion · Top
4 / 2 / 22
61.9% KP
20,213
12.6% share
13,385g
218 CS · 6.6/m
yushen#2008
Pantheon · Jungle
13 / 6 / 18
73.8% KP
36,840
23% share
16,552g
207 CS · 6.3/m
편민기#편민기
Aurora · Mid
12 / 5 / 11
54.8% KP
35,595
22.3% share
15,004g
218 CS · 6.6/m
NinjaKiwi#KoR
Xayah · ADC
13 / 8 / 9
52.4% KP
51,590
32.3% share
18,936g
294 CS · 8.9/m
이스굿#KR1
Skarner · Support
0 / 12 / 30
71.4% KP
15,702
9.8% share
10,156g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
