Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 73 days ago
3 / 7 / 12
K / D / A
62.5%
Kill participation
542.8
Damage / min
9,518g
322.1 gold / min
118
43 placed · 16 cleared
42
1.4 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasdjipadsjip#KR1
Olaf · Top
1 / 5 / 8
27.3% KP
15,720
13.4% share
11,063g
245 CS · 8.3/m
유관빈#48KG
Viego · Jungle
12 / 4 / 13
75.8% KP
28,396
24.3% share
16,059g
231 CS · 7.8/m
DNS Flip#2008
Locke · Mid
15 / 4 / 6
63.6% KP
43,553
37.3% share
16,027g
235 CS · 8/m
Ghost#올라갑니다
Yasuo · ADC
3 / 6 / 16
57.6% KP
20,979
17.9% share
13,250g
249 CS · 8.4/m
椎名真昼#てんし2
Taric · Support
2 / 5 / 23
75.8% KP
8,253
7.1% share
10,060g
41 CS · 1.4/m
Red side
DefeatPerfecT#132
Malphite · Top
3 / 5 / 8
45.8% KP
23,544
23.3% share
10,937g
230 CS · 7.8/m
daoxinwengu1#KR1
Naafiri · Jungle
5 / 9 / 7
50% KP
14,117
14% share
11,675g
195 CS · 6.6/m
Pungyeon#0116
Orianna · Mid
5 / 4 / 6
45.8% KP
22,391
22.2% share
13,303g
278 CS · 9.4/m
走心ovo#全能王
Mel · ADC
8 / 8 / 5
54.2% KP
24,989
24.7% share
13,922g
232 CS · 7.9/m
DNS Quantum#KR 1
Camille · Support
3 / 7 / 12
62.5% KP
16,041
15.9% share
9,518g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
