Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 71 days ago
3 / 7 / 20
K / D / A
50%
Kill participation
487.5
Damage / min
11,917g
308.2 gold / min
133
60 placed · 15 cleared
29
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI am free#1017
Pantheon · Top
15 / 12 / 10
56.8% KP
47,922
24.8% share
17,283g
229 CS · 5.9/m
Karasu#333
Talon · Jungle
10 / 10 / 11
47.7% KP
47,896
24.8% share
18,699g
307 CS · 7.9/m
DNS Flip#2008
Ryze · Mid
9 / 3 / 19
63.6% KP
52,845
27.4% share
20,374g
382 CS · 9.9/m
Grain#0829
Syndra · ADC
8 / 10 / 14
50% KP
30,646
15.9% share
19,371g
284 CS · 7.3/m
내말들리니왜이렇게말렸어#찬성정
Shen · Support
2 / 11 / 16
40.9% KP
13,686
7.1% share
10,946g
46 CS · 1.2/m
Red side
VictoryZealot#XXX
Jayce · Top
10 / 15 / 14
52.2% KP
49,820
25.3% share
17,020g
246 CS · 6.4/m
抖音 威某人#wmr
Fiddlesticks · Jungle
7 / 10 / 11
39.1% KP
28,916
14.7% share
14,750g
234 CS · 6.1/m
ice seven zero#0721
Galio · Mid
11 / 7 / 14
54.3% KP
50,700
25.8% share
19,873g
302 CS · 7.8/m
T1 Eclipse#2009
Jhin · ADC
15 / 5 / 12
58.7% KP
48,375
24.6% share
22,598g
371 CS · 9.6/m
DNS Quantum#KR 1
Nautilus · Support
3 / 7 / 20
50% KP
18,851
9.6% share
11,917g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
