Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 59 days ago
4 / 4 / 19
K / D / A
76.7%
Kill participation
353.1
Damage / min
8,723g
367 gold / min
77
29 placed · 6 cleared
25
1.1 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAstra#KR4
Gangplank · Top
6 / 3 / 13
63.3% KP
26,794
29.3% share
12,232g
251 CS · 10.6/m
DNS Junu#2008
Jarvan IV · Jungle
6 / 4 / 16
73.3% KP
12,479
13.7% share
12,839g
207 CS · 8.7/m
Gangwon BS#KR1
Aurora · Mid
7 / 3 / 9
53.3% KP
18,434
20.2% share
10,165g
171 CS · 7.2/m
유진누나 예쁘다#2008
Ezreal · ADC
7 / 5 / 16
76.7% KP
25,309
27.7% share
13,870g
206 CS · 8.7/m
DNS Quantum#KR 1
Karma · Support
4 / 4 / 19
76.7% KP
8,393
9.2% share
8,723g
25 CS · 1.1/m
Red side
Defeatdog old 8#kr11
Nasus · Top
1 / 5 / 4
26.3% KP
13,838
23.2% share
8,587g
219 CS · 9.2/m
신을 따르는 소년#KR13
Graves · Jungle
3 / 6 / 5
42.1% KP
8,682
14.5% share
9,346g
155 CS · 6.5/m
世界第一中单#1212
Locke · Mid
8 / 4 / 4
63.2% KP
15,229
25.5% share
11,162g
176 CS · 7.4/m
죽을 만큼 아파서#Alive
Tristana · ADC
3 / 8 / 8
57.9% KP
12,435
20.8% share
9,889g
181 CS · 7.6/m
맘이멍들었죠#0128
Nautilus · Support
4 / 7 / 12
84.2% KP
9,492
15.9% share
8,255g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
