Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 59 days ago
0 / 5 / 25
K / D / A
89.3%
Kill participation
434.3
Damage / min
9,300g
316.9 gold / min
111
48 placed · 16 cleared
30
1 CS / min
Objective control
0
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUNSECRET#6789
Rumble · Top
6 / 4 / 9
53.6% KP
21,799
19.9% share
12,890g
217 CS · 7.4/m
사자심회#용족2
Graves · Jungle
10 / 6 / 7
60.7% KP
30,613
27.9% share
14,417g
225 CS · 7.7/m
陨落的天才#世一中阳林
Akali · Mid
9 / 7 / 6
53.6% KP
29,030
26.5% share
12,834g
226 CS · 7.7/m
qianshi#小湘好
Tristana · ADC
3 / 6 / 4
25% KP
15,385
14% share
11,621g
226 CS · 7.7/m
DNS Quantum#KR 1
Rell · Support
0 / 5 / 25
89.3% KP
12,747
11.6% share
9,300g
30 CS · 1/m
Red side
Victory나는선봉장#KR1
Irelia · Top
7 / 8 / 4
39.3% KP
15,202
15.5% share
12,934g
231 CS · 7.9/m
나의본색#KR1
Nocturne · Jungle
7 / 2 / 10
60.7% KP
18,984
19.3% share
14,257g
225 CS · 7.7/m
로키의 코 드리블#2004
Cassiopeia · Mid
7 / 5 / 8
53.6% KP
31,376
32% share
13,591g
242 CS · 8.2/m
T1 Eclipse#2009
Miss Fortune · ADC
5 / 3 / 9
50% KP
22,007
22.4% share
14,843g
274 CS · 9.3/m
happy#day14
Nautilus · Support
2 / 10 / 13
53.6% KP
10,619
10.8% share
8,598g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
