Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 52 days ago
10 / 6 / 9
K / D / A
48.7%
Kill participation
940.9
Damage / min
16,697g
512.7 gold / min
29
9 placed · 7 cleared
253
7.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDNS Quantum#KR 1
Nasus · Top
10 / 6 / 9
48.7% KP
30,643
17.8% share
16,697g
253 CS · 7.8/m
Bijaeve#004
Evelynn · Jungle
7 / 6 / 12
48.7% KP
31,200
18.1% share
16,353g
252 CS · 7.7/m
콜이마#KR 1
Twisted Fate · Mid
1 / 8 / 17
46.2% KP
22,805
13.3% share
13,489g
186 CS · 5.7/m
Rkal#1106
Ezreal · ADC
17 / 4 / 8
64.1% KP
71,019
41.3% share
19,940g
301 CS · 9.2/m
제주사는치매청년#0728
Poppy · Support
4 / 6 / 18
56.4% KP
16,318
9.5% share
11,136g
35 CS · 1.1/m
Red side
Defeat齐枫永恩34D#奶熊王
Yone · Top
7 / 7 / 5
40% KP
43,483
26.8% share
15,194g
268 CS · 8.2/m
qwerdfb#qvq
Qiyana · Jungle
13 / 8 / 8
70% KP
46,024
28.4% share
16,941g
228 CS · 7/m
1 cent top#KR1
Galio · Mid
4 / 5 / 5
30% KP
24,596
15.2% share
11,699g
225 CS · 6.9/m
죽을 만큼 아파서#Alive
Sivir · ADC
6 / 11 / 8
46.7% KP
36,899
22.8% share
14,537g
241 CS · 7.4/m
술커피담배욕안합니다#헬스인
Soraka · Support
0 / 8 / 21
70% KP
11,064
6.8% share
9,822g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
