Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 48 days ago
0 / 5 / 25
K / D / A
59.5%
Kill participation
326.6
Damage / min
9,287g
298.5 gold / min
121
53 placed · 14 cleared
24
0.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat키보드에음료쏟아서고장내는이도윤#KR1
Camille · Top
10 / 10 / 3
56.5% KP
23,959
25% share
13,875g
184 CS · 5.9/m
타 잔#KR1
Poppy · Jungle
1 / 8 / 10
47.8% KP
12,650
13.2% share
10,123g
186 CS · 6/m
jusaka#KR2
Ryze · Mid
4 / 9 / 5
39.1% KP
22,398
23.3% share
13,591g
273 CS · 8.8/m
LazyFeel#KR7
Jinx · ADC
8 / 8 / 7
65.2% KP
28,454
29.7% share
15,765g
307 CS · 9.9/m
Thresh#S T
Thresh · Support
0 / 7 / 14
60.9% KP
8,491
8.8% share
8,366g
50 CS · 1.6/m
Red side
Victory꿈의 파괴자#0419
Rumble · Top
14 / 3 / 14
66.7% KP
45,241
29.8% share
16,891g
249 CS · 8/m
Eris#Greyt
Rengar · Jungle
6 / 7 / 19
59.5% KP
27,996
18.5% share
14,293g
228 CS · 7.3/m
카 엘#0211
Orianna · Mid
8 / 5 / 26
81% KP
32,787
21.6% share
14,512g
239 CS · 7.7/m
deeplove#4DKYM
Kalista · ADC
14 / 3 / 11
59.5% KP
35,483
23.4% share
19,010g
300 CS · 9.6/m
DNS Quantum#KR 1
Renata Glasc · Support
0 / 5 / 25
59.5% KP
10,162
6.7% share
9,287g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
