Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 43 days ago
2 / 2 / 17
K / D / A
65.5%
Kill participation
339.5
Damage / min
8,902g
313.1 gold / min
94
41 placed · 9 cleared
23
0.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat88nianzhanshen#zypp
Vayne · Top
3 / 7 / 4
35% KP
24,968
28.5% share
10,300g
186 CS · 6.5/m
KRX Winner#KR0
Nidalee · Jungle
6 / 4 / 5
55% KP
16,026
18.3% share
12,820g
209 CS · 7.4/m
미소녀#mio韩服
Yasuo · Mid
9 / 2 / 4
65% KP
24,316
27.8% share
14,437g
268 CS · 9.4/m
문영화#KR1
Kalista · ADC
1 / 8 / 4
25% KP
16,465
18.8% share
11,363g
252 CS · 8.9/m
Loopy#1813
Renata Glasc · Support
1 / 8 / 9
50% KP
5,770
6.6% share
7,878g
23 CS · 0.8/m
Red side
Victory근거리탑챔프만함#속았지
Kennen · Top
6 / 5 / 5
37.9% KP
27,493
24.7% share
13,205g
234 CS · 8.2/m
끝까지 포기하지말자#never
Fizz · Jungle
10 / 3 / 6
55.2% KP
20,173
18.1% share
14,377g
243 CS · 8.5/m
HLE Buddy#5812
Orianna · Mid
2 / 5 / 11
44.8% KP
14,091
12.6% share
9,669g
190 CS · 6.7/m
LazyFeel#KR7
Yunara · ADC
9 / 5 / 7
55.2% KP
40,090
36% share
15,317g
289 CS · 10.2/m
DNS Quantum#KR 1
Lulu · Support
2 / 2 / 17
65.5% KP
9,653
8.7% share
8,902g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
