Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 41 days ago
0 / 6 / 4
K / D / A
36.4%
Kill participation
329.5
Damage / min
5,387g
247.7 gold / min
65
30 placed · 7 cleared
19
0.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory아카루이#xxxx
Olaf · Top
4 / 4 / 1
18.5% KP
16,195
19.6% share
9,250g
192 CS · 8.8/m
Juhana#OMG
Qiyana · Jungle
12 / 1 / 8
74.1% KP
26,185
31.8% share
14,291g
189 CS · 8.7/m
suis#kr7
Anivia · Mid
5 / 4 / 4
33.3% KP
16,208
19.7% share
9,422g
192 CS · 8.8/m
NinjaKiwi#KoR
Yunara · ADC
6 / 0 / 8
51.9% KP
18,343
22.2% share
14,002g
251 CS · 11.5/m
들개처럼#KR1
Alistar · Support
0 / 2 / 17
63% KP
5,513
6.7% share
6,401g
28 CS · 1.3/m
Red side
DefeatT1 Midir#KR06
Trundle · Top
3 / 3 / 4
63.6% KP
17,201
25.7% share
9,600g
200 CS · 9.2/m
dyxiaofang#Miss
Nidalee · Jungle
3 / 5 / 4
63.6% KP
14,726
22% share
9,263g
143 CS · 6.6/m
MAGEBLOOD#E500
Vladimir · Mid
2 / 5 / 4
54.5% KP
10,088
15.1% share
7,988g
169 CS · 7.8/m
Enosh#144
Kalista · ADC
3 / 8 / 1
36.4% KP
17,747
26.5% share
8,737g
183 CS · 8.4/m
DNS Quantum#KR 1
Renata Glasc · Support
0 / 6 / 4
36.4% KP
7,167
10.7% share
5,387g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
