Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 31 days ago
0 / 6 / 29
K / D / A
72.5%
Kill participation
342.1
Damage / min
9,775g
305.6 gold / min
125
56 placed · 13 cleared
30
0.9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxycg#KR1
Sion · Top
4 / 2 / 11
37.5% KP
14,529
10.4% share
11,642g
214 CS · 6.7/m
zhang wen zi#KR1
Qiyana · Jungle
15 / 2 / 11
65% KP
33,830
24.3% share
18,298g
269 CS · 8.4/m
쪼렙이다말로하자#KR1
Orianna · Mid
10 / 1 / 22
80% KP
39,234
28.2% share
15,420g
250 CS · 7.8/m
practise#0716
Corki · ADC
11 / 5 / 15
65% KP
40,636
29.2% share
18,518g
309 CS · 9.7/m
DNS Quantum#KR 1
Nautilus · Support
0 / 6 / 29
72.5% KP
10,941
7.9% share
9,775g
30 CS · 0.9/m
Red side
Defeat쑤셔쑤셔#444
Yone · Top
3 / 10 / 3
40% KP
18,116
18% share
13,340g
284 CS · 8.9/m
jiejie#jug
Xin Zhao · Jungle
2 / 13 / 8
66.7% KP
14,419
14.3% share
11,144g
172 CS · 5.4/m
만 지#지 만
Aurelion Sol · Mid
4 / 3 / 4
53.3% KP
35,686
35.5% share
13,532g
314 CS · 9.8/m
헤안나 스미레#탕 쿠쿠
Yunara · ADC
4 / 6 / 7
73.3% KP
24,337
24.2% share
15,400g
330 CS · 10.3/m
들개처럼#KR1
Rell · Support
2 / 8 / 12
93.3% KP
7,942
7.9% share
8,615g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
