Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 31 days ago
3 / 5 / 25
K / D / A
77.8%
Kill participation
343.8
Damage / min
9,610g
352.2 gold / min
116
43 placed · 18 cleared
35
1.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音小雪呼呼#vex
Dr. Mundo · Top
6 / 4 / 7
36.1% KP
19,995
17.7% share
12,452g
210 CS · 7.7/m
롤 접#9242
Lee Sin · Jungle
10 / 2 / 14
66.7% KP
19,785
17.5% share
14,608g
203 CS · 7.4/m
FA Vigilante#2006년
Syndra · Mid
5 / 4 / 10
41.7% KP
23,811
21% share
12,634g
249 CS · 9.1/m
코그모#ΚR1
Kog'Maw · ADC
12 / 7 / 11
63.9% KP
40,197
35.5% share
17,818g
265 CS · 9.7/m
DNS Quantum#KR 1
Lulu · Support
3 / 5 / 25
77.8% KP
9,380
8.3% share
9,610g
35 CS · 1.3/m
Red side
Defeatsk하이닉스#9486
Yone · Top
4 / 6 / 1
22.7% KP
28,679
29% share
11,681g
253 CS · 9.3/m
love stroy#KR7
Nidalee · Jungle
7 / 5 / 4
50% KP
18,048
18.3% share
12,340g
172 CS · 6.3/m
DK ShowMaker#KR1
Lucian · Mid
2 / 6 / 6
36.4% KP
23,774
24.1% share
10,658g
238 CS · 8.7/m
Comfy#KR2
Yunara · ADC
5 / 7 / 9
63.6% KP
21,161
21.4% share
12,759g
224 CS · 8.2/m
렐복치#KR1
Seraphine · Support
4 / 13 / 8
54.5% KP
7,174
7.3% share
8,066g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
