Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 28 days ago
1 / 8 / 9
K / D / A
43.5%
Kill participation
324.1
Damage / min
7,600g
283.2 gold / min
96
41 placed · 14 cleared
35
1.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE GGomZi#666
Kai'Sa · Top
3 / 5 / 5
20% KP
15,143
14.3% share
11,845g
251 CS · 9.4/m
Juhana#OMG
Qiyana · Jungle
7 / 5 / 5
30% KP
15,053
14.2% share
14,438g
240 CS · 8.9/m
쪼렙이다말로하자#KR1
LeBlanc · Mid
11 / 3 / 10
52.5% KP
27,271
25.8% share
13,423g
193 CS · 7.2/m
nun#linn
Yunara · ADC
16 / 6 / 8
60% KP
38,657
36.6% share
18,473g
284 CS · 10.6/m
아키아#AKIA
Lulu · Support
3 / 4 / 23
65% KP
9,569
9.1% share
10,050g
34 CS · 1.3/m
Red side
Defeatlet it be#0815
Malphite · Top
5 / 4 / 5
43.5% KP
22,263
26.4% share
10,284g
179 CS · 6.7/m
抖音丶小猪仔#小猪仔
Lee Sin · Jungle
4 / 8 / 7
47.8% KP
13,817
16.4% share
10,748g
152 CS · 5.7/m
럭 스#1 등
Lux · Mid
6 / 6 / 3
39.1% KP
21,813
25.8% share
11,115g
201 CS · 7.5/m
Departures#Kami
Kalista · ADC
7 / 14 / 3
43.5% KP
17,850
21.1% share
12,335g
204 CS · 7.6/m
DNS Quantum#KR 1
Renata Glasc · Support
1 / 8 / 9
43.5% KP
8,697
10.3% share
7,600g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
