Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 27 days ago
4 / 5 / 24
K / D / A
62.2%
Kill participation
364.5
Damage / min
9,318g
352.7 gold / min
90
38 placed · 9 cleared
23
0.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryy78y#Miss
Yasuo · Top
10 / 2 / 10
44.4% KP
25,889
24.2% share
14,840g
262 CS · 9.9/m
Dy GodJin#Jin
Nidalee · Jungle
12 / 1 / 10
48.9% KP
25,341
23.7% share
15,519g
244 CS · 9.2/m
Wonderwall#mid
Syndra · Mid
10 / 1 / 11
46.7% KP
26,591
24.9% share
13,833g
271 CS · 10.3/m
小奇神#Mio韩服
Tristana · ADC
9 / 4 / 6
33.3% KP
19,429
18.2% share
14,409g
217 CS · 8.2/m
DNS Quantum#KR 1
Rell · Support
4 / 5 / 24
62.2% KP
9,629
9% share
9,318g
23 CS · 0.9/m
Red side
Defeat어색했#7766
Fiora · Top
1 / 11 / 0
7.7% KP
5,660
9.3% share
10,132g
235 CS · 8.9/m
와구카운터#아프지
Sylas · Jungle
6 / 4 / 2
61.5% KP
16,461
27.1% share
10,915g
163 CS · 6.2/m
나도 행복하자#KR0
Irelia · Mid
3 / 8 / 2
38.5% KP
13,996
23.1% share
11,729g
266 CS · 10.1/m
let it be#0815
Yunara · ADC
2 / 9 / 3
38.5% KP
17,137
28.3% share
12,401g
250 CS · 9.5/m
내말들리니왜이렇게말렸어#찬성정
Lulu · Support
1 / 13 / 6
53.8% KP
7,399
12.2% share
7,639g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
