Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Flex · 13 days ago
9 / 4 / 10
K / D / A
54.3%
Kill participation
1,141.2
Damage / min
13,941g
494.4 gold / min
10
5 placed · 1 cleared
234
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat물창이#KR1
Yorick · Top
5 / 8 / 1
20% KP
29,653
31.2% share
11,296g
221 CS · 7.8/m
솔킬 따이고 징징거리지 않기#KR2
Xin Zhao · Jungle
7 / 10 / 10
56.7% KP
18,066
19% share
11,483g
149 CS · 5.3/m
민초단#001
Galio · Mid
1 / 6 / 10
36.7% KP
8,462
8.9% share
7,972g
140 CS · 5/m
정글과 서포터는 버러지다#lllll
Kai'Sa · ADC
9 / 4 / 8
56.7% KP
20,714
21.8% share
14,894g
242 CS · 8.6/m
람쥐썬더#히어로
Swain · Support
8 / 7 / 12
66.7% KP
18,267
19.2% share
9,393g
17 CS · 0.6/m
Red side
VictoryDNS Quantum#KR 1
Nasus · Top
9 / 4 / 10
54.3% KP
32,181
23.4% share
13,941g
234 CS · 8.3/m
고동동동#KR1
Jarvan IV · Jungle
17 / 7 / 12
82.9% KP
34,183
24.9% share
15,455g
156 CS · 5.5/m
깜거슨#1023
Viktor · Mid
7 / 2 / 13
57.1% KP
43,780
31.8% share
13,753g
282 CS · 10/m
zankanotachi#KR0
Corki · ADC
1 / 10 / 10
31.4% KP
18,576
13.5% share
10,099g
150 CS · 5.3/m
체엉뭉#1111
Blitzcrank · Support
1 / 7 / 15
45.7% KP
8,739
6.4% share
7,866g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
