Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 286 days ago
8 / 6 / 11
K / D / A
52.8%
Kill participation
984.6
Damage / min
15,324g
413.2 gold / min
46
13 placed · 4 cleared
281
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMakima#支 配
Rumble · Top
11 / 5 / 7
40.9% KP
40,165
23.3% share
16,913g
276 CS · 7.4/m
Reze#側にいてよ
Qiyana · Jungle
15 / 6 / 17
72.7% KP
39,947
23.2% share
21,575g
259 CS · 7/m
old Ni#B站小尼
Sion · Mid
2 / 5 / 17
43.2% KP
17,356
10.1% share
12,798g
212 CS · 5.7/m
Peyz#KR11
Aphelios · ADC
12 / 10 / 19
70.5% KP
59,506
34.5% share
23,283g
347 CS · 9.4/m
어리고싶다#KR1
Thresh · Support
4 / 10 / 26
68.2% KP
15,339
8.9% share
12,318g
29 CS · 0.8/m
Red side
Defeat렝 화#렝 화
Rengar · Top
3 / 8 / 7
27.8% KP
18,511
12.6% share
15,180g
290 CS · 7.8/m
Kania#Arneb
Sylas · Jungle
10 / 12 / 11
58.3% KP
31,932
21.7% share
15,996g
193 CS · 5.2/m
Daemi#Arneb
Orianna · Mid
8 / 6 / 11
52.8% KP
36,512
24.9% share
15,324g
281 CS · 7.6/m
소년가장 원딜#KR1
Yunara · ADC
11 / 9 / 7
50% KP
50,847
34.6% share
22,631g
358 CS · 9.7/m
Chu성훈#KR1
Blitzcrank · Support
4 / 9 / 14
50% KP
9,105
6.2% share
11,434g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
