Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 284 days ago
8 / 6 / 14
K / D / A
47.8%
Kill participation
1,187.8
Damage / min
13,120g
391.6 gold / min
42
11 placed · 5 cleared
208
6.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBite#KR1
Aatrox · Top
7 / 6 / 7
30.4% KP
28,323
15.8% share
12,447g
228 CS · 6.8/m
의진정#KR3
Malphite · Jungle
7 / 2 / 16
50% KP
33,018
18.4% share
15,783g
263 CS · 7.9/m
Daemi#Arneb
Sylas · Mid
8 / 6 / 14
47.8% KP
39,792
22.2% share
13,120g
208 CS · 6.2/m
구름많은어느날#KR1
Lucian · ADC
12 / 5 / 10
47.8% KP
46,972
26.2% share
17,978g
266 CS · 7.9/m
김구거#0207
Elise · Support
12 / 5 / 12
52.2% KP
31,106
17.4% share
14,030g
50 CS · 1.5/m
Red side
Defeat나의본색#KR1
Renekton · Top
2 / 10 / 5
29.2% KP
43,394
27.9% share
13,320g
304 CS · 9.1/m
버니버니#bunny
Talon · Jungle
15 / 9 / 5
83.3% KP
41,597
26.7% share
21,825g
254 CS · 7.6/m
재 혁#2008
Ryze · Mid
2 / 7 / 8
41.7% KP
37,477
24.1% share
12,230g
279 CS · 8.3/m
저는롤을못합니다#연패중
Twitch · ADC
3 / 11 / 8
45.8% KP
20,382
13.1% share
12,133g
180 CS · 5.4/m
내가 바닥에 눕겠다#같이누울래
Rell · Support
2 / 9 / 15
70.8% KP
12,683
8.2% share
9,430g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
