Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 283 days ago
11 / 3 / 4
K / D / A
44.1%
Kill participation
870.7
Damage / min
14,268g
492.6 gold / min
26
11 placed · 3 cleared
235
8.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory86년생 나르장인#1986
Sejuani · Top
5 / 7 / 10
41.7% KP
24,570
22.4% share
11,784g
201 CS · 6.9/m
Blaber#KR1
Sylas · Jungle
7 / 4 / 11
50% KP
22,531
20.6% share
13,659g
166 CS · 5.7/m
devil galio#hmbb
Galio · Mid
2 / 5 / 10
33.3% KP
12,388
11.3% share
11,071g
210 CS · 7.2/m
백 호#9005
Aphelios · ADC
18 / 6 / 6
66.7% KP
37,383
34.1% share
22,343g
322 CS · 11.1/m
라인전절대안짐#1111
Pyke · Support
4 / 12 / 13
47.2% KP
12,684
11.6% share
10,537g
20 CS · 0.7/m
Red side
Defeat소년가장 원딜#KR1
Yone · Top
5 / 7 / 3
23.5% KP
17,484
17.4% share
11,525g
204 CS · 7/m
LoLTFTChallenger#RANK1
Ekko · Jungle
8 / 8 / 10
52.9% KP
21,760
21.7% share
12,630g
176 CS · 6.1/m
Daemi#Arneb
LeBlanc · Mid
11 / 3 / 4
44.1% KP
25,222
25.1% share
14,268g
235 CS · 8.1/m
ohayo#nyan
Xayah · ADC
8 / 10 / 12
58.8% KP
25,685
25.6% share
13,453g
198 CS · 6.8/m
kingpo54#KR1
Blitzcrank · Support
2 / 8 / 20
64.7% KP
10,252
10.2% share
8,821g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
