Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 275 days ago
8 / 9 / 10
K / D / A
51.4%
Kill participation
756.8
Damage / min
13,223g
320 gold / min
143
69 placed · 13 cleared
47
1.1 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPerfectmanGod#1870
Fiora · Top
6 / 11 / 6
34.3% KP
37,859
20.5% share
15,700g
265 CS · 6.4/m
센양짜증나#눈물나
Nunu & Willump · Jungle
6 / 2 / 18
68.6% KP
22,115
12% share
17,230g
275 CS · 6.7/m
devil galio#hmbb
Galio · Mid
10 / 6 / 14
68.6% KP
55,760
30.2% share
18,269g
315 CS · 7.6/m
집사와 고냠미#고냠미
Varus · ADC
5 / 5 / 8
37.1% KP
37,819
20.5% share
19,698g
333 CS · 8.1/m
Daemi#Arneb
Pantheon · Support
8 / 9 / 10
51.4% KP
31,269
16.9% share
13,223g
47 CS · 1.1/m
Red side
Victory잡 초#02대장
Ambessa · Top
6 / 8 / 9
45.5% KP
41,059
21.8% share
14,771g
265 CS · 6.4/m
Reze#側にいてよ
Gwen · Jungle
12 / 8 / 9
63.6% KP
46,653
24.8% share
21,880g
329 CS · 8/m
Trip#0123
Yone · Mid
5 / 9 / 10
45.5% KP
39,175
20.8% share
17,955g
349 CS · 8.4/m
08AD#520
Sivir · ADC
10 / 5 / 7
51.5% KP
43,321
23% share
22,435g
363 CS · 8.8/m
잡 초#KR0
Anivia · Support
0 / 5 / 20
60.6% KP
17,922
9.5% share
11,466g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
