Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 274 days ago
4 / 10 / 14
K / D / A
51.4%
Kill participation
517.2
Damage / min
14,551g
339.1 gold / min
42
12 placed · 8 cleared
244
5.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat유리콩#응 애
Rumble · Top
6 / 9 / 13
48.7% KP
50,162
25.3% share
18,153g
295 CS · 6.9/m
Surf#ΚR1
Zed · Jungle
14 / 8 / 4
46.2% KP
48,773
24.6% share
20,239g
322 CS · 7.5/m
zhangyueyue#1029
Talon · Mid
7 / 2 / 6
33.3% KP
32,203
16.2% share
19,045g
377 CS · 8.8/m
양홍원#낮에밤에
Yunara · ADC
12 / 7 / 7
48.7% KP
55,785
28.1% share
25,422g
401 CS · 9.3/m
어 나 정효빈#KR1
Thresh · Support
0 / 9 / 15
38.5% KP
11,538
5.8% share
10,990g
47 CS · 1.1/m
Red side
VictoryDaemi#Arneb
K'Sante · Top
4 / 10 / 14
51.4% KP
22,198
11.8% share
14,551g
244 CS · 5.7/m
soul Contract#end
Karthus · Jungle
13 / 6 / 11
68.6% KP
42,864
22.7% share
21,683g
281 CS · 6.5/m
오로지 실력이 마케팅#whoo
Ryze · Mid
7 / 10 / 11
51.4% KP
56,221
29.8% share
23,023g
450 CS · 10.5/m
Paster#1018
Ezreal · ADC
9 / 5 / 11
57.1% KP
49,120
26.1% share
22,116g
366 CS · 8.5/m
keb10#鈴原るる
Neeko · Support
2 / 8 / 15
48.6% KP
18,145
9.6% share
12,524g
49 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
