Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 268 days ago
4 / 2 / 10
K / D / A
34.1%
Kill participation
821.1
Damage / min
14,154g
440.5 gold / min
34
8 placed · 4 cleared
297
9.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrog#DRX
Renekton · Top
4 / 5 / 12
39% KP
26,566
18.6% share
12,667g
241 CS · 7.5/m
douyutv 131#KR1
Jayce · Jungle
12 / 6 / 15
65.9% KP
34,616
24.2% share
17,441g
199 CS · 6.2/m
Daemi#Arneb
Ryze · Mid
4 / 2 / 10
34.1% KP
26,385
18.4% share
14,154g
297 CS · 9.2/m
meviusskybluelon#gs6mg
Jhin · ADC
16 / 7 / 13
70.7% KP
41,495
29% share
18,046g
223 CS · 6.9/m
눈싸움달인#바 드
Karma · Support
5 / 8 / 24
70.7% KP
13,959
9.8% share
11,660g
41 CS · 1.3/m
Red side
DefeatT1 weather#2008
Ambessa · Top
3 / 8 / 4
25% KP
24,917
21.1% share
11,844g
264 CS · 8.2/m
경고했을 텐데#KR1
Nidalee · Jungle
9 / 6 / 13
78.6% KP
34,269
29.1% share
14,690g
225 CS · 7/m
모준혁이#KR1
Galio · Mid
8 / 6 / 8
57.1% KP
31,515
26.7% share
13,900g
251 CS · 7.8/m
Lost#12093
Aphelios · ADC
8 / 11 / 6
50% KP
18,151
15.4% share
15,507g
247 CS · 7.7/m
yaya#YQFXX
Rakan · Support
0 / 10 / 23
82.1% KP
9,113
7.7% share
9,059g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
