Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 226 days ago
4 / 5 / 6
K / D / A
30.3%
Kill participation
639
Damage / min
11,111g
384.2 gold / min
27
13 placed · 6 cleared
212
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaemi#Arneb
Corki · Top
4 / 5 / 6
30.3% KP
18,479
19.2% share
11,111g
212 CS · 7.3/m
백기태#S T
Trundle · Jungle
8 / 8 / 9
51.5% KP
18,186
18.9% share
11,537g
169 CS · 5.8/m
손오공#齐天大圣
Fiddlesticks · Mid
4 / 11 / 8
36.4% KP
14,292
14.9% share
9,738g
169 CS · 5.8/m
抖音小雪呼呼#vex
Vex · ADC
14 / 6 / 13
81.8% KP
36,405
37.9% share
17,646g
232 CS · 8/m
soodangkim#vdz
Rakan · Support
3 / 11 / 24
81.8% KP
8,748
9.1% share
9,843g
20 CS · 0.7/m
Red side
VictoryAbyss#1753
Jayce · Top
9 / 5 / 13
53.7% KP
33,593
25.2% share
14,681g
235 CS · 8.1/m
LoLTFTChallenger#RANK1
Xin Zhao · Jungle
7 / 8 / 16
56.1% KP
21,948
16.4% share
12,801g
178 CS · 6.2/m
1000 M#1000M
Malzahar · Mid
6 / 6 / 17
56.1% KP
26,124
19.6% share
13,728g
216 CS · 7.5/m
하얗고예쁨#KR1
Mel · ADC
12 / 7 / 13
61% KP
35,521
26.6% share
15,328g
210 CS · 7.3/m
설 효#KR33
Pyke · Support
7 / 7 / 15
53.7% KP
16,267
12.2% share
11,482g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
