Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 213 days ago
5 / 3 / 8
K / D / A
41.9%
Kill participation
831.9
Damage / min
12,796g
467.9 gold / min
20
10 placed · 3 cleared
244
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat슉슉잉#KNR01
Kayle · Top
5 / 6 / 2
41.2% KP
17,219
23.1% share
11,662g
227 CS · 8.3/m
不能说的秘密#xiaoh
Rek'Sai · Jungle
5 / 4 / 5
58.8% KP
12,801
17.2% share
11,310g
180 CS · 6.6/m
애LI 어른이LI#KR1
Annie · Mid
4 / 5 / 6
58.8% KP
20,790
27.9% share
10,754g
195 CS · 7.1/m
내친구#하 응
Yunara · ADC
2 / 9 / 4
35.3% KP
19,128
25.7% share
12,614g
242 CS · 8.8/m
Sanling#FPX
Alistar · Support
1 / 7 / 12
76.5% KP
4,627
6.2% share
7,556g
19 CS · 0.7/m
Red side
Victory천 꽃#KR1
Yone · Top
7 / 5 / 7
45.2% KP
25,673
24.4% share
13,922g
262 CS · 9.6/m
Douyin susushizi#05jug
Rengar · Jungle
7 / 3 / 6
41.9% KP
20,112
19.1% share
13,207g
218 CS · 8/m
Daemi#Arneb
Orianna · Mid
5 / 3 / 8
41.9% KP
22,753
21.6% share
12,796g
244 CS · 8.9/m
갓 두 나 무#KR1
Vel'Koz · ADC
9 / 3 / 10
61.3% KP
24,701
23.5% share
13,983g
221 CS · 8.1/m
Whip#A D D
Nautilus · Support
3 / 3 / 20
74.2% KP
11,926
11.3% share
9,760g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
