Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 212 days ago
3 / 5 / 5
K / D / A
38.1%
Kill participation
456.2
Damage / min
11,428g
444.1 gold / min
19
6 placed · 2 cleared
255
9.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat축구왕윤규#KR1
Singed · Top
6 / 7 / 7
61.9% KP
17,787
24.8% share
11,143g
166 CS · 6.5/m
치무식#목을뽑다
Lee Sin · Jungle
7 / 7 / 7
66.7% KP
18,303
25.5% share
11,670g
177 CS · 6.9/m
Daemi#Arneb
Tryndamere · Mid
3 / 5 / 5
38.1% KP
11,740
16.3% share
11,428g
255 CS · 9.9/m
Rough#KR1
Mel · ADC
4 / 9 / 3
33.3% KP
17,074
23.8% share
12,003g
214 CS · 8.3/m
Aragakiui#0609
Nautilus · Support
1 / 11 / 10
52.4% KP
6,908
9.6% share
6,840g
31 CS · 1.2/m
Red side
Victory성민자동차12#0110
Aurora · Top
7 / 6 / 13
51.3% KP
25,882
19.7% share
11,528g
176 CS · 6.8/m
bester#eee
Viego · Jungle
9 / 5 / 10
48.7% KP
17,845
13.6% share
12,783g
191 CS · 7.4/m
songman2#가짜임
Aurelion Sol · Mid
4 / 5 / 13
43.6% KP
30,672
23.3% share
10,475g
220 CS · 8.5/m
Ilya Petrov#0211
Jinx · ADC
15 / 1 / 12
69.2% KP
31,437
23.9% share
17,828g
246 CS · 9.6/m
抖音丶小猪仔#小猪仔
Pantheon · Support
4 / 5 / 25
74.4% KP
25,714
19.5% share
11,015g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
