Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 162 days ago
8 / 9 / 10
K / D / A
69.2%
Kill participation
972.7
Damage / min
13,059g
465.6 gold / min
29
10 placed · 4 cleared
209
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音景德镇剑姬#jdzjj
Fiora · Top
5 / 8 / 9
53.8% KP
21,317
19% share
11,003g
176 CS · 6.3/m
Douyin susushizi#05jug
Rengar · Jungle
5 / 11 / 10
57.7% KP
21,710
19.4% share
10,740g
152 CS · 5.4/m
Daemi#Arneb
Cassiopeia · Mid
8 / 9 / 10
69.2% KP
27,284
24.3% share
13,059g
209 CS · 7.5/m
zenbukorosu#KR1
Varus · ADC
6 / 8 / 6
46.2% KP
33,115
29.5% share
14,201g
240 CS · 8.6/m
DNS Quantum#KR 1
Nautilus · Support
2 / 5 / 13
57.7% KP
8,688
7.7% share
8,122g
36 CS · 1.3/m
Red side
VictoryBurdol#1225
Olaf · Top
15 / 9 / 9
58.5% KP
39,953
32.9% share
15,820g
201 CS · 7.2/m
Bonnie#0314
Jarvan IV · Jungle
6 / 6 / 29
85.4% KP
19,487
16.1% share
13,596g
189 CS · 6.7/m
chiikawa#2453
Ryze · Mid
15 / 5 / 11
63.4% KP
32,852
27.1% share
16,464g
270 CS · 9.6/m
tetraphobia#4444
Ashe · ADC
5 / 3 / 16
51.2% KP
21,456
17.7% share
13,422g
205 CS · 7.3/m
Crack#0221
Braum · Support
0 / 3 / 28
68.3% KP
7,663
6.3% share
8,695g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
