Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 139 days ago
14 / 7 / 15
K / D / A
60.4%
Kill participation
1,058.8
Damage / min
17,880g
520.3 gold / min
33
14 placed · 3 cleared
250
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkiin#KR1
Heimerdinger · Top
5 / 6 / 10
53.6% KP
45,209
35.3% share
14,469g
265 CS · 7.7/m
치무식#목을뽑다
Lee Sin · Jungle
6 / 9 / 7
46.4% KP
18,081
14.1% share
12,659g
221 CS · 6.4/m
st Matcha#KR1
Hwei · Mid
8 / 9 / 7
53.6% KP
29,161
22.8% share
14,537g
269 CS · 7.8/m
강한별#스뜨롱스타
Varus · ADC
6 / 12 / 10
57.1% KP
24,845
19.4% share
15,502g
243 CS · 7.1/m
Duro#Gen
Leona · Support
3 / 12 / 16
67.9% KP
10,708
8.4% share
9,330g
23 CS · 0.7/m
Red side
VictoryDDahyuk#0904
Yasuo · Top
2 / 9 / 7
18.8% KP
12,407
8.6% share
11,750g
246 CS · 7.2/m
JUGKlNG#kr
Jayce · Jungle
15 / 3 / 13
58.3% KP
49,323
34.1% share
20,535g
296 CS · 8.6/m
So be it#last
Diana · Mid
9 / 4 / 15
50% KP
29,689
20.6% share
16,291g
274 CS · 8/m
Daemi#Arneb
Cassiopeia · ADC
14 / 7 / 15
60.4% KP
36,388
25.2% share
17,880g
250 CS · 7.3/m
이스굿#KR1
Skarner · Support
8 / 5 / 22
62.5% KP
16,639
11.5% share
12,267g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
