Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 133 days ago
5 / 5 / 9
K / D / A
32.6%
Kill participation
600
Damage / min
10,524g
392.4 gold / min
18
10 placed · 3 cleared
211
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Rumble · Top
5 / 7 / 5
41.7% KP
22,934
27.1% share
10,669g
202 CS · 7.5/m
해 태#T 1
Xin Zhao · Jungle
2 / 8 / 10
50% KP
13,338
15.7% share
9,159g
143 CS · 5.3/m
kanpohongchen#520
Orianna · Mid
11 / 4 / 7
75% KP
27,167
32.1% share
14,256g
262 CS · 9.8/m
Peyz#KR11
Tristana · ADC
3 / 14 / 3
25% KP
12,740
15% share
10,305g
210 CS · 7.8/m
Cecilia#1325
Lulu · Support
3 / 10 / 10
54.2% KP
8,507
10% share
7,733g
34 CS · 1.3/m
Red side
Victory차가운코끼리#KR0
Jayce · Top
7 / 6 / 6
30.2% KP
22,315
18.4% share
11,526g
207 CS · 7.7/m
jio3r#Miss
Jarvan IV · Jungle
6 / 6 / 22
65.1% KP
19,574
16.1% share
12,943g
186 CS · 6.9/m
Daemi#Arneb
Cassiopeia · Mid
5 / 5 / 9
32.6% KP
16,089
13.3% share
10,524g
211 CS · 7.9/m
May#KR43
Yunara · ADC
25 / 2 / 10
81.4% KP
53,408
44% share
23,357g
314 CS · 11.7/m
Duro#Gen
Blitzcrank · Support
0 / 6 / 26
60.5% KP
9,867
8.1% share
8,135g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
