Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 81 days ago
7 / 8 / 12
K / D / A
54.3%
Kill participation
810
Damage / min
14,220g
463.9 gold / min
41
16 placed · 8 cleared
251
8.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어색했#7766
Fiora · Top
9 / 3 / 9
51.4% KP
36,140
28.3% share
17,299g
292 CS · 9.5/m
DNS Pyosik#KR2
Vi · Jungle
8 / 1 / 12
57.1% KP
23,737
18.6% share
16,143g
270 CS · 8.8/m
Sanling#FPX
Akali · Mid
9 / 3 / 8
48.6% KP
30,561
23.9% share
14,977g
293 CS · 9.6/m
Daemi#Arneb
Viktor · ADC
7 / 8 / 12
54.3% KP
24,828
19.4% share
14,220g
251 CS · 8.2/m
기고만장원#59988
Jarvan IV · Support
2 / 8 / 18
57.1% KP
12,404
9.7% share
9,978g
41 CS · 1.3/m
Red side
DefeatLiangChen#0611
Ambessa · Top
4 / 11 / 4
34.8% KP
33,145
28.3% share
11,868g
236 CS · 7.7/m
자이라쿤#성 호
Lee Sin · Jungle
3 / 4 / 12
65.2% KP
13,732
11.7% share
11,333g
189 CS · 6.2/m
쪼렙이다말로하자#KR1
Orianna · Mid
3 / 8 / 7
43.5% KP
23,727
20.3% share
11,146g
236 CS · 7.7/m
아르세우스#S T
Karthus · ADC
11 / 7 / 7
78.3% KP
39,296
33.6% share
16,002g
250 CS · 8.2/m
Let me sup#KR1
Thresh · Support
2 / 5 / 11
56.5% KP
7,218
6.2% share
8,771g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
