Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 77 days ago
14 / 3 / 11
K / D / A
61%
Kill participation
1,170.7
Damage / min
14,237g
470.1 gold / min
36
6 placed · 8 cleared
237
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBean#커피빈
Jayce · Top
9 / 9 / 15
58.5% KP
32,039
22.8% share
14,733g
245 CS · 8.1/m
Bonnie#0314
Jarvan IV · Jungle
5 / 2 / 23
68.3% KP
21,816
15.5% share
12,996g
187 CS · 6.2/m
Daemi#Arneb
LeBlanc · Mid
14 / 3 / 11
61% KP
35,453
25.2% share
14,237g
237 CS · 7.8/m
얼러리뚱땅#KR33
Syndra · ADC
10 / 1 / 14
58.5% KP
33,340
23.7% share
15,940g
248 CS · 8.2/m
내말들리니왜이렇게말렸어#찬성정
Poppy · Support
3 / 5 / 31
82.9% KP
18,059
12.8% share
10,772g
37 CS · 1.2/m
Red side
DefeatT1 Midir#KR06
Olaf · Top
5 / 11 / 2
35% KP
18,703
22.5% share
9,914g
199 CS · 6.6/m
KRX Vincenzo#KR4
Vi · Jungle
3 / 6 / 5
40% KP
9,695
11.7% share
11,584g
212 CS · 7/m
로키의 코 드리블#2004
Ryze · Mid
2 / 5 / 2
20% KP
20,556
24.8% share
10,720g
257 CS · 8.5/m
FA Kingdom#KR1
Sylas · ADC
1 / 10 / 6
35% KP
14,533
17.5% share
10,644g
210 CS · 6.9/m
SUPKING#1015
Camille · Support
9 / 10 / 6
75% KP
19,491
23.5% share
11,199g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
