Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 55 days ago
7 / 3 / 9
K / D / A
50%
Kill participation
1,017.8
Damage / min
11,886g
434.6 gold / min
34
14 placed · 5 cleared
236
8.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFearBeyondDeath#Mercy
Urgot · Top
12 / 1 / 5
53.1% KP
25,987
22.2% share
15,864g
269 CS · 9.8/m
빵 디#씰룩씰룩
Xin Zhao · Jungle
6 / 4 / 10
50% KP
20,600
17.6% share
12,136g
207 CS · 7.6/m
Daemi#Arneb
Cassiopeia · Mid
7 / 3 / 9
50% KP
27,838
23.8% share
11,886g
236 CS · 8.6/m
乾夏帆#尔多龙
Syndra · ADC
5 / 3 / 9
43.8% KP
23,000
19.6% share
11,990g
225 CS · 8.2/m
Kotoha#ハコリリ
Tahm Kench · Support
2 / 7 / 16
56.3% KP
19,779
16.9% share
8,853g
19 CS · 0.7/m
Red side
DefeatJunhyuq#1002
Jayce · Top
1 / 8 / 0
5.6% KP
13,932
13% share
9,604g
231 CS · 8.4/m
DK Nevid#동두천왕
Skarner · Jungle
3 / 8 / 11
77.8% KP
27,745
26% share
9,241g
148 CS · 5.4/m
Lets 故#AMIN
Akali · Mid
10 / 3 / 1
61.1% KP
26,181
24.5% share
12,241g
228 CS · 8.3/m
Pungyeon#0116
Yunara · ADC
3 / 5 / 6
50% KP
29,049
27.2% share
12,748g
293 CS · 10.7/m
니 아#KR00
Lulu · Support
1 / 8 / 12
72.2% KP
9,895
9.3% share
7,240g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
