Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 160 days ago
11 / 3 / 6
K / D / A
47.2%
Kill participation
922.5
Damage / min
21,100g
695.6 gold / min
26
8 placed · 2 cleared
400
13.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzsanke fan#diamd
Irelia · Top
7 / 10 / 2
25% KP
28,543
28.3% share
14,042g
233 CS · 7.7/m
Davemon#NA1
Qiyana · Jungle
11 / 3 / 6
47.2% KP
27,981
27.7% share
21,100g
400 CS · 13.2/m
Νaafiri Pawjob 乂#DRKN
Naafiri · Mid
14 / 3 / 6
55.6% KP
20,445
20.3% share
14,251g
211 CS · 7/m
ERICLAND#yaoi
Seraphine · ADC
4 / 2 / 15
52.8% KP
18,261
18.1% share
13,726g
251 CS · 8.3/m
Ratindahouse#1010
Braum · Support
0 / 4 / 16
44.4% KP
5,683
5.6% share
8,775g
36 CS · 1.2/m
Red side
DefeatPinkWard#Laugh
Shaco · Top
7 / 10 / 4
50% KP
29,942
30.4% share
11,001g
182 CS · 6/m
EXPEDITIOUS#ALIVE
Rengar · Jungle
2 / 13 / 4
27.3% KP
14,335
14.6% share
9,022g
151 CS · 5/m
TheBluePug#NA1
Ahri · Mid
4 / 5 / 4
36.4% KP
21,786
22.1% share
13,625g
270 CS · 8.9/m
Scottland#NA1
Jinx · ADC
7 / 6 / 5
54.5% KP
23,848
24.2% share
14,566g
249 CS · 8.2/m
no hands#yuumi
Yuumi · Support
2 / 3 / 11
59.1% KP
8,576
8.7% share
8,805g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
