Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 159 days ago
18 / 6 / 5
K / D / A
45.1%
Kill participation
913.7
Damage / min
14,850g
536.7 gold / min
13
5 placed · 1 cleared
147
5.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpotato master#good
Aatrox · Top
3 / 20 / 4
35% KP
17,247
18.2% share
8,120g
94 CS · 3.4/m
Benji#99210
Malphite · Jungle
2 / 5 / 7
45% KP
18,899
20% share
11,194g
206 CS · 7.4/m
LOW CORTISOL JG#001
Tryndamere · Mid
4 / 6 / 1
25% KP
24,081
25.5% share
12,249g
247 CS · 8.9/m
Clinic#TOOTH
Caitlyn · ADC
8 / 8 / 5
65% KP
23,624
25% share
14,146g
181 CS · 6.5/m
Broken#411
Nautilus · Support
3 / 12 / 10
65% KP
10,689
11.3% share
8,724g
34 CS · 1.2/m
Red side
VictoryWashed Jax Playa#JAX
Jax · Top
11 / 6 / 6
33.3% KP
28,251
26.7% share
13,723g
190 CS · 6.9/m
DrunkKaraoke#00000
Amumu · Jungle
4 / 4 / 17
41.2% KP
17,602
16.7% share
13,061g
181 CS · 6.5/m
Davemon#NA1
Pyke · Mid
18 / 6 / 5
45.1% KP
25,279
23.9% share
14,850g
147 CS · 5.3/m
Nellum#NA1
Vayne · ADC
11 / 2 / 15
51% KP
19,836
18.8% share
15,051g
202 CS · 7.3/m
Mallaury#Nami
Nami · Support
7 / 2 / 31
74.5% KP
14,712
13.9% share
11,463g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
