Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 158 days ago
29 / 3 / 9
K / D / A
74.5%
Kill participation
1,780.2
Damage / min
16,556g
762.9 gold / min
19
11 placed · 2 cleared
175
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyung van#NA2
Malphite · Top
5 / 4 / 8
72.2% KP
16,577
22.2% share
7,472g
108 CS · 5/m
kimoyi#wwww
Viego · Jungle
6 / 15 / 3
50% KP
12,397
16.6% share
8,614g
87 CS · 4/m
Ulrich Van Lich#NA1
Ryze · Mid
2 / 9 / 5
38.9% KP
15,474
20.7% share
8,211g
143 CS · 6.6/m
risaka#001
Caitlyn · ADC
4 / 10 / 5
50% KP
21,229
28.4% share
9,608g
144 CS · 6.6/m
PuppyLeroyJr#NA1
Bard · Support
1 / 13 / 9
55.6% KP
9,037
12.1% share
6,070g
23 CS · 1.1/m
Red side
VictoryCocoaSmackdown#4444
Jayce · Top
2 / 6 / 13
29.4% KP
13,031
12.6% share
8,510g
140 CS · 6.5/m
jamican banana#NA1
Ivern · Jungle
1 / 3 / 30
60.8% KP
7,000
6.8% share
9,264g
123 CS · 5.7/m
Davemon#NA1
Lee Sin · Mid
29 / 3 / 9
74.5% KP
38,631
37.3% share
16,556g
175 CS · 8.1/m
IMainValorant#NA1
Swain · ADC
16 / 2 / 12
54.9% KP
33,471
32.3% share
13,141g
165 CS · 7.6/m
TheFallenEighth#NA1
Blitzcrank · Support
3 / 4 / 24
52.9% KP
11,427
11% share
7,712g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
