Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 158 days ago
9 / 6 / 10
K / D / A
46.3%
Kill participation
841
Damage / min
14,093g
429 gold / min
29
14 placed · 0 cleared
234
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHahBuhDuh#YEP
Lissandra · Top
8 / 7 / 11
79.2% KP
31,877
28.7% share
14,270g
217 CS · 6.6/m
Purple Empiror#NA1
Kindred · Jungle
7 / 13 / 5
50% KP
24,543
22.1% share
13,779g
197 CS · 6/m
The Black Market#Rise
Diana · Mid
4 / 5 / 6
41.7% KP
27,609
24.9% share
12,116g
237 CS · 7.2/m
Kagomeツ#vayne
Vayne · ADC
4 / 11 / 4
33.3% KP
22,323
20.1% share
12,196g
183 CS · 5.6/m
Domo#4642
Lulu · Support
1 / 5 / 13
58.3% KP
4,582
4.1% share
8,590g
31 CS · 0.9/m
Red side
VictoryLoveAlwaysWins#Teddy
Yasuo · Top
10 / 8 / 6
39% KP
28,752
25% share
14,845g
242 CS · 7.4/m
Rx Teddy#GOAT
Master Yi · Jungle
9 / 5 / 9
43.9% KP
19,889
17.3% share
15,645g
248 CS · 7.5/m
Davemon#NA1
Sylas · Mid
9 / 6 / 10
46.3% KP
27,628
24% share
14,093g
234 CS · 7.1/m
DillyDallee#001
Ashe · ADC
7 / 3 / 12
46.3% KP
25,076
21.8% share
17,172g
287 CS · 8.7/m
kreiosvasu#lrd4l
Nami · Support
6 / 2 / 22
68.3% KP
13,549
11.8% share
12,947g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
